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DjMixEngine
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DjMixEngine

Dj Mixing and Editing Software

Tech-Demo available

DjMixEngine is a combined DJ mixing and music editing software.

DjMixEngine is great for both live DJing and creating pre-recorded mixes at the same time.

Continuous transition between live DJing and pre-recording.

Create a mix in an easy way

using edit, split, copy, paste and delete operations.

Edit a mix live and ahead-of-time.

Split multiple tracks into multiple samples

and rearrange them.

Up to 4 overlapping stereo subchannels per sample.

Independently adjustable subchannel effects.

Stem separation,

artificial intelligence based up-mixing.

Basic features

Stem separation

Up-mixing based on artificial intelligence.

Each stereo audio track can be upmixed to 4 stereo stems containing bass, drums, vocals, and melody. These stems can then be downmixed and used in any way.

Editing features

Ahead-of-time editing

Memory A Sample Sample Deck 1: Playback (Speakers) Deck 2: Edit (Headphones)

Variable memory assignment

Deck Memory 1 2 3 4 A B C D

Editing operations

Sample Split Delete Copy Paste Clipboard

4 Subchannels per Sample

Sample Subchannel (Stereo) Subchannel (Stereo) Subchannel (Stereo) Subchannel (Stereo)

Subchannel effects

Subchannel Effect 1 Effect 2 Effect 3 Effect 4 ...

MIDI Controller support

Easy-to-use MIDI learn

1. Right-click UI control 2. Press any Learn button 3. Press/Move any MIDI control

DjMixEngine: User Interface Overview

DjMixEngine: Editing a Track

DjMixEngine: Overlapping Subchannels

djmixengine.com

Download

DjMixEngine (Tech-Demo)
for Windows 10/11

Support

When an audio file is loaded into DjMixEngine, preprocessed audio data files are generated and saved on the hard disk. These files can occupy a significant amount of disk space. If needed, they can be selectively deleted.

For more information, see: Settings / Tab: Preprocessed Files

See also: Clean uninstall

Quickstart

Audio playback device

Right now, DjMixEngine can only use the default audio playback device.

If you want to use both the Master Speaker and Master Headphone outputs at once, you'll need a sound card with at least four channels.

The playback device uses the audio channels as follows:

Channel 1: Left Master Speaker output.
Channel 2: Right Master Speaker output.
Channel 3: Left Master Headphone output.
Channel 4: Right Master Headphone output.

If you're using a 2-channel (stereo) sound card, the Master Speaker and Master Headphone outputs are combined:

Channel 1: Left Master Speaker output + Left Master Headphone output.
Channel 2: Right Master Speaker output + Right Master Headphone output.

When you enable Mono in the Mixer/Master section, the channels are used as follows:

Channel 1: Mono Master Speaker output.
Channel 2: Mono Master Headphone output.

A split adapter lets you connect a stereo speaker system and stereo headphones to a 2-channel (stereo) sound card. But remember, both will only output mono audio on their stereo channels.

Loading and playing a track

  1. Set the Master Speaker (Sp) and the Master Headphone (Hd) sliders to the minimum/left position.
  2. Click the button on any Deck 1-4.
    The file browser opens.
  3. Select the track to be loaded.
    Preprocessing is performed.
    For more details, see: Settings / Tab: Preprocessed Files
  4. Click button (Play/Pause) on the corresponding deck.
    The track starts playing.
  5. Adjust the Deck Gain level.
  6. Set the Deck Speaker (Sp) and the Deck Headphone (Hd) sliders to your preference.
  7. Adjust the Master Speaker (Sp) and the Master Headphone (Hd) sliders to a comfortable volume.
  8. Use the and buttons to zoom in and out of the waveform.
  9. Make sure Jog Mode is set to Platter.

    The cursor, the red vertical line, marks the current playback position.

    Left mouse button pressed and held on the waveform:
    Moves the cursor left or right according to your mouse movements.

    If Follow is enabled:
    The waveform displayed will follow the cursor, which will always remain at the center of the waveform.

    If Follow is disabled:
    The cursor and waveform can move independently. The and the buttons are used to move the waveform left and right.

  10. Click button (Play/Pause) on the corresponding deck.
    The deck stops playing.

The corresponding user interface controls are located here:

Using Deck Effects

The Deck Effects section of each deck contains all the audio effects. These effects can be independently turned on and off, and their parameters can be adjusted.

Each deck has a Deck Effect Selector, and a Main Effect Selector can be assigned to any of the Deck Effect Selectors.

Selectors are shortcuts that make it easy to choose an effect, turn it on or off, and adjust some of its parameters.

Effect sections of MIDI DJ controllers can be mapped to Effect Selectors.

Schematic representation:

Main Effect Selector
Deck 1
Effect Selector
...
Deck 4
Effect Selector
All
Deck 1 Effects
...
All
Deck 4 Effects

For more details, see:

Using Cue Markers (points and loops)

A Cue Marker indicates a position in a track to which the deck's cursor can jump. A Cue Marker can either be a point or a loop.

Each deck contains 8 Cue Selectors, which refer to a Cue Marker in the track or are left empty.

Additionally, there is one Cue Header per deck that can be assigned to any of the Cue Selectors to perform additional functions, such as changing the loop length or name.

A Cue Selector has 3 buttons:

Schematic representation:

Cue Header:
Cue   Hot   Set/In   Out   Auto Loop   1/2x   2x
...
Cue Selector 1:
Hot   Set
...
Cue Selector 8:
Hot   Set
(empty)
Deck
Cue Marker in a track

For more details, see:

Example using Cue Markers (points and loops):

Set a Cue Marker:

Cue Header
Hot
Set/
In
Out Auto Loop

Cue Selector 1
Hot Set

Hot
Set/
In
Out Auto Loop

Hot Set

Change the Cue Marker to a loop:

Hot
Set/
In
Out Auto Loop

Hot Set

Hot

Hot
Set/
In
Out Auto Loop

Hot Set

Using Auto Loop:

Using Cue Mode:

Using Master, Sync, Quantize and Slip

For more details about the corresponding user interface controls, see:

Editing a track

When a track is loaded into a deck, it is represented by a Sample that contains the entire track.

A Sample has 4 stereo Subchannels, with the loaded track is placed in the first Subchannel and the others remaining empty.

A Sample can now be:

To edit the loaded track, follow these steps.

  1. Make sure Jog Mode is set to Edit.

  2. For the sake of simplicity, set Subchannel to 1.

  3. Press the left mouse button to select a Sample.

  4. In the Edit section, select one of the following editing operations.

  5. Repeat steps 3 and 4 as necessary.

This makes it easy to rearrange a track (e.g. cut or repeat parts of the track). Please refer to the examples below.

Next:

When a selected Sample is copied to the clipboard, the selected Subchannel information is also saved.

A sample can now be pasted in several ways. Please see the explanation below for more details.

For additional information on editing operations, please refer to:

Explanation of the different Paste operations

Representation of a Sample with its 4 Subchannels:

Sample

Subchannel 1
Subchannel 2
Subchannel 3
Subchannel 4

Initial situation:

Clipboard

Snippet A (was selected when copying to clipboard)
Snippet B
-
-

Deck 1

Snippet C Snippet D Snippet E
- - -
- (selected) -
- - -

Result of:
Paste all subchannels (to the right of the selected sample)

Deck 1

Snippet C Snippet D Snippet A Snippet E
- - Snippet B -
- (selected) - -
- - - -

Result of:
Paste one subchannels (to the right of the selected sample)

Deck 1

Snippet C Snippet D - Snippet E
- - - -
- (selected) Snippet A -
- - - -

Result of:
Paste into subchannel (left-aligned)
(If length of snippet A is equal to length of snippet D)

Deck 1

Snippet C Snippet D Snippet E
- - -
- Snippet A (selected) -
- - -

Result of:
Paste into subchannel (left-aligned)
(If the length of snippet A is less than that of snippet D)

Deck 1

C D (begin) D (end) E
- - - -
- A (selected) - -
- - - -

Result of:
Paste into subchannel (left-aligned)
(If the length of snippet A is greater than that of snippet D, but less than that of snippet D + E)

Deck 1

C Snippet D E (begin) E (end)
- - - -
- A (begin) (selected) A (end) -
- - - -

Four editing examples follow:

Example: Cutting / skipping part of a track

Original track loaded:

Deck 1 (only subchannel 1 displayed)

Track A

Split the track (2 split operations):

Deck 1

A1 A2 A3

Delete A2:

Deck 1

A1 A3

A2 is now removed.
Deck 1 will play the track without A2

Example: Create a cut from one track to another

Original tracks loaded:

Deck 1

Track A

Deck 2

Track B

Split tracks A and B at the points where you want to cut:

Deck 1

A1 A2

Deck 2

B1 B2

Delete A2:

Deck 1

A1

Deck 2

B1 B2

Copy B2 to clipboard and paste it right of A1
(The samples in deck 2 are no longer needed and can be deleted):

Deck 1

A1 B2

Deck 2

(empty)

Deck 1 now contains a cut from A1 to B2.

Example: Overlap parts of two tracks

Original tracks loaded:

Deck 1

Track A

Deck 2

Track B

Split A where B should start to overlap.

Deck 1

A1 A2

Deck 2

B

Copy B to clipboard.
For deck 1 set Subchannel to 1/2.
Select the empty Subchannel below A2. (Press the left mouse button on it.)

Deck 1

A1 A2
(selected)

Deck 2

B

Paste the clipboard into the selected Subchannel, left-aligned.
In deck 2, B can be deleted as it is no longer needed.

Deck 1

A1 A2.1 A2.2
B

Deck 2

(empty)

Deck 1 now contains the overlapping parts of tracks A and B.
A2 has been automatically split into A2.1 and A2.2.

Another example: Overlap parts of two tracks

Loaded original tracks:

Deck 1

Track A

Deck 2

Track B

Split A where B should start to overlap.

Deck 1

A1 A2

Deck 2

B

For deck 1, set Subchannel to 1/2.
Select the empty Subchannel below A2. (Press the left mouse button on it.)

Deck 1

A1 A2
(selected)

Deck 2

B

Copy B2 to the clipboard.
Paste the clipboard into the selected Subchannel, left-aligned.
In deck 2, B2 can be deleted as it is no longer needed.

Deck 1

A1 A2
B1 B2

Deck 2

(empty)

Deck 1 now contains the overlapping parts of tracks A and B.
B2 has been automatically split into B2.1 and B2.2.

Live and ahead-of-time editing

Each deck 1-4 uses one Memory A-D to store Samples and Cue Markers.

The same Memory can have multiple decks assigned to it.

This feature allows a track to be played on one deck and edited on another deck at a different location using headphones.

To do this:

The Memory user interface control is located here:

Example from above: Cutting / skipping a part of a track

Set Memory to A for deck 1 and 2.
Load a track into deck 1:

Deck 1 (Memory A)

Track X

Deck 2 (Memory A)

Track X

Deck 2 displays the loaded track since it also uses Memory A.

On deck 1: Press play, use the speakers.
On deck 2: Split the track (2 split operations), using headphones.

Deck 1 (Memory A)

X1 X2 X3

Deck 2 (Memory A)

X1 X2 X3

Split track also visible in deck 1.

On deck 2: Delete X2.

Deck 1 (Memory A)

X1 X3

Deck 2 (Memory A)

X1 X3

X2 is now deleted.
Deck 1 will play the track without X2.

Selecting multiple Samples

Multiple Samples can be selected sequentially.

To do this:

  1. Make sure Jog Mode is set to Edit.

  2. Select the Subchannel of the first Sample in the sequence.
    (Press the left mouse button on it.)
    The corresponding Subchannel and Sample are now selected.

  3. Press and hold the Shift Key (PC keyboard).

  4. Select the Subchannel of the last Sample in the sequence.
    (Press the left mouse button on it.)
    The sequence of Subchannels and Samples is now selected.

Most editing operations can be performed on sequences of Subchannels/Samples.

Using Subchannel Effects

Each Subchannel can have one or more audio effects activated (Subchannel Effects).

To utilize Subchannel Effects, follow these steps:

This can also be done ahead-of-time with two decks assigned to the same Memory.

For more details, see:

Example: Using subchannel effects with overlapping subchannels

Deck 1 (two subchannels displayed)

A1 A2 A3
A4
Fx1
B1
Fx2
B2
Fx3
B3 B4

Fx1: Moving volume: 100% to 0% (fade out)
Fx2: Moving volume: 0% to 100% (fade in)
Fx3: ...

When you select a sequence of Subchannels, the Effects parameters will appear in the Subchannel Effects section.

But, for a given effect, there are two different cases:

  1. The parameters remain consistent throughout the sequence.
    The parameters representing the entire sequence are displayed.

  2. Inconsistent parameters.
    The parameters of only the first selected element in the sequence are displayed. The effect is labeled with a symbol in the Subchannel Effects section.

    Modifying any of the effect's parameters will ensure consistency throughout the sequence, resulting in the application of case 1.

Example:

Sequence with consistent parameters:

Selected sequence of Subchannels

Bitcrusher
enabled
50%
Bitcrusher
enabled
50%
Bitcrusher
enabled
50%
Bitcrusher
enabled
50%

Bitcrusher displayed in the Subchannel Effects section

Bitcrusher
enabled
50%

Sequence with inconsistent parameters:

Selected sequence of Subchannels

Bitcrusher
enabled
10%
Bitcrusher
disabled
50%
Bitcrusher
enabled
80%
Bitcrusher
disabled
50%

Bitcrusher displayed in the Subchannel Effects section

Bitcrusher
enabled
10%

Now we change the parameter to 40%. Result:

Selected sequence of Subchannels

Bitcrusher
enabled
40%
Bitcrusher
enabled
40%
Bitcrusher
enabled
40%
Bitcrusher
enabled
40%

Bitcrusher displayed in Subchannel Effects section

Bitcrusher
enabled
40%

Aligning Metronome

The metronome beats usually increase in a cyclical manner as the track is played:

(1, 2, 3, 4, 1, 2, 3, 4, ...)

After multiple copy and paste operations, the metronome beats in a sequence of samples may no longer increase cyclically.

To fix this, do the following:

  1. Make sure Jog Mode is set to Edit.

  2. Select the sequence of Samples.

  3. In the Edit section, press one of the Align to 1st or Align to Sub buttons.
    The metronome beats of the Sample sequence will now increase in a cyclical manner.

Editing operations are located here:

Bordered user interface controls

The user interface contains buttons with borders that can be either off (invisible), on (visible), or flashing (on/off). The following explanation clarifies the meaning of each border.

If an LED MIDI button is mapped to one of the user interface buttons below, it will light up like the border.

Buttons with borders (schematic representation)

Border off

Border on

Border flashing

Play/Pause

No track or Mix is loaded

Track or Mix is loaded. Deck is paused. Deck is ready to play.

Track or Mix is loaded. Deck is playing.

Cue

Cue
No track or Mix is loaded.

Cue Marker is not set,
or
deck is paused and cursor is not at the Cue Marker position.

Cue
Cue Marker is set and deck is playing,
or
deck is paused and cursor is at the Cue Marker position.

Cue Header

Hot
Set/
In
Out Auto Loop
Cue selector is empty / not set.

Hot
Set/
In
Out Auto Loop
Cue Marker is set. Cue Marker is a point.

Hot
Set/
In
Out Auto Loop
Cue Marker is set. Cue Marker is a loop. Loop is not active.

Hot
Cue Marker is set. Cue Marker is a loop. Loop is active.

Cue Selector

Hot Set
Cue selector is empty / not set.

Hot Set
Cue Marker is set. If Cue Marker is a loop, the loop is not active.

Cue Marker is set. Cue Marker is a loop. Loop is active.

MIDI Controller / MIDI Learn

A MIDI control can be mapped to one or more user interface controls. Similarly, one or more MIDI controls can be mapped to the same user interface control.

A MIDI button can also be mapped to a slider/fader or combo box on the user interface to set a specific value.

The PC keyboard can function as an integrated controller, with most keys beeing mappable like a MIDI button. Shift, Alt, and Ctrl function as modifier keys.

Mapping a MIDI control
to a specific user interface control

A MIDI control can be mapped to most of the user interface controls.

This can be done in three steps:

  1. Right-click a user interface control.
    A dialog box will open and display the mapped MIDI controls for all Actions/Events.

  2. Press the Learn button of any Action (default or other).

  3. Press / move / turn any MIDI control.
    To learn a Rotary Selector, turn it 2 ticks in the same direction.

For more details, see:

Viewing MIDI controls
mapped to a specific user interface control

To check which MIDI controls are mapped to a specific control on the user interface:

For more details, see:

Viewing user interface controls
to which a specific MIDI control is mapped

Conversely, user interface controls that have a MIDI control mapped to them can also be shown:

For more details, see:

Viewing assigned ports
of MIDI controllers that have been connected to DjMixEngine

DjMixEngine assigns an input/output port to every connected MIDI controller.

To see a list of all ports:

For more details, see:

Viewing MIDI controllers
currently connected to DjMixEngine

To see a list of all MIDI controllers plugged in and currently connected to DjMixEngine, follow these steps:

For more details, see:

Hints for MIDI mapping

If your MIDI DJ controller has a Loop Section (per deck) with buttons like In, Out, Reloop/Exit, 1/2x, 2x, etc., they can be mapped like this:

MIDI controller
User interface
DjMixEngine
In Cue Header: Set/In
Out Cue Header: Out
Reloop/Exit Cue Header: Hot
1/2x Cue Header: 1/2x
2x Cue Header: 2x
... ...
Auto Loop Auto Loop

If the MIDI controller lacks an Auto Loop button, you can temporarily use the Out button on the controller as an Auto Loop by enabling Out Mode in the user interface.

If the MIDI DJ controller has (8) Performance Pads (per deck), they can be mapped as follows:

MIDI controller
User interface
DjMixEngine
Pad 1 Cue Selector 1: Hot
Pad 2 Cue Selector 2: Hot
... ...

If the MIDI controller has an additional Shift button:

MIDI controller
User interface
DjMixEngine
<shift> Pad 1 Cue Selector 1: Set
<shift> Pad 2 Cue Selector 2: Set
... ...

Enabling Auto Select in the user interface assigns the Cue Header to the corresponding Cue Selector when a Pad/Hot button is pressed. The Loop Section buttons on the MIDI controller, such as Reloop/Exit, 1/2x, 2x, etc., can then be used for this Cue Marker.

If your MIDI DJ controller has a Beat Fx Section, then it can be mapped as follows:

MIDI controller
User interface
DjMixEngine
Button Half beat
Main Effect Selector
Combobox Length
Action: Select Previous Item
Button Double beat
Main Effect Selector
Combobox Length
Action: Select Next Item
Button Fx Select
Main Effect Selector
Combobox Effect Selector
Action: Select Next Item (cyclic)
Knob Level/Depth
Main Effect Selector
Slider Strength/Dry/Wet
Action: Set Value (default)
Button Effect On/Off
Main Effect Selector
Button Lock
Action: Toggle (default)
Switch to 1
Main Effect Selector
Radio Button 1
Switch to 2
Main Effect Selector
Radio Button 2
Switch to Master
Main Effect Selector
Radio Button All
... ...

To map the Fx Section buttons (per deck) on a MIDI DJ controller with labels such as On, Lock On, 1, 2, 3, etc., follow these steps:

MIDI controller
User interface
DjMixEngine
Button Effect On
Deck Effect Selector
Button On
Button Effect Lock On
Deck Effect Selector
Button Lock
Action: Toggle (default)
Button 1
Deck Effect Selector
(Select effect 1 of your choice)
Combobox Effect Selector
Action: Select Current Item
Button 2
Deck Effect Selector
(Select effect 2 of your choice)
Combobox Effect Selector
Action: Select Current Item
Button 3
Deck Effect Selector
(Select effect 3 of your choice)
Combobox Effect Selector
Action: Select Current Item
Button Select (shift 1)
Deck Effect Selector
Combobox Effect Selector
Action: Select Next Item (cyclic)
Button Half beat (shift 2)
Deck Effect Selector
Combobox Length
Action: Select Previous Item
Button Double beat (shift 3)
Deck Effect Selector
Combobox Length
Action: Select Next Item
... ...

If your MIDI DJ controller has a Shift button, a Jog Dial, and In, Out buttons that send different MIDI messages when Shift is held down, you can use the following mapping for quick and easy track searching:

MIDI controller
User interface
DjMixEngine
Button <shift> In
Deck: Button Zoom In
Button <shift> Out
Deck: Button Zoom Out
Jog Dial <shift> Platter Touch
Deck: Waveform
Action: Search Touch
Jog Dial <shift> Platter Rotate
Deck: Waveform
Action: Search Rotate

By holding down the Shift button on the DJ controller, you can zoom in and out using the In and Out buttons. You can navigate through the track by touching the Platter and turning the Jog Dial.

The more you zoom out, the faster you navigate through the track.

When the Platter is being touched, the sound is muted if the deck is playing.

User Interface

General Controls Edit
Deck 1-4

Cue Markers Deck 1-4
Deck Effect
Selector 1-4
Mixer / Master
Main Effect
Selector

General Controls

Deck 1-4

Cue Markers Deck 1-4

Deck Effect Selector 1-4

Mixer / Master

Edit

Sample Parameters

Subchannel Effects

Deck Effects 1-4

Jog Dial

Main Effect Selector

Dialog Boxes

Dialog Box File Browser

Pressing one of the , , or buttons opens file browser.

Dialog Box Upgrade: Add-On In-App Purchase
(Not available in DjMixEngine Tech-Demo.)

Dialog Box Settings

Settings
Controller Mapping Stems Queue
Preprocessed
Files
Original Files
of Mixes
Latency
Info/About Lights

Dialog Box MIDI Learn

For most user interface controls, right-clicking opens a dialog box with one or more boxes.

Action / Event Box

Action -or- Event: ...
Key / MIDI Message
List view displaying Key/MIDI Messages
Button: Learn
Button: Enter
Button: Remove selected
Button: Toggle selected: fixed

The following describes the different actions and events of the Action/Event boxes.

Clean uninstall

The configuration and data files for DjMixEngine are stored in the Music Library save folder:

When you uninstall the application, the following folders and files will remain undeleted: You can manually delete them if they are no longer needed.

Known issues / Bug report

You can report bugs and crashes to:

bugs@djmixengine.com

Legal Notice / Impressum

Markus Rall
Waldstr. 136
51147 ln
Germany / Deutschland
Phone / Fon: +49 2203 5026026
Fax: +49 2203 5025669
E-Mail: legal@djmixengine.com

Privacy Policy / Datenschutzerklärung

Privacy Policy

Privacy Policy

Personal data (usually referred to just as „data“ below) will only be processed by us to the extent necessary and for the purpose of providing a functional and user-friendly website, including its contents, and the services offered there.

Per Art. 4 No. 1 of Regulation (EU) 2016/679, i.e. the General Data Protection Regulation (hereinafter referred to as the „GDPR“), „processing“ refers to any operation or set of operations such as collection, recording, organization, structuring, storage, adaptation, alteration, retrieval, consultation, use, disclosure by transmission, dissemination, or otherwise making available, alignment, or combination, restriction, erasure, or destruction performed on personal data, whether by automated means or not.

The following privacy policy is intended to inform you in particular about the type, scope, purpose, duration, and legal basis for the processing of such data either under our own control or in conjunction with others. We also inform you below about the third-party components we use to optimize our website and improve the user experience which may result in said third parties also processing data they collect and control.

Our privacy policy is structured as follows:

I. Information about us as controllers of your data
II. The rights of users and data subjects
III. Information about the data processing

I. Information about us as controllers of your data

The party responsible for this website (the „controller“) for purposes of data protection law is:

Markus Rall (see Legal Notice)

II. The rights of users and data subjects

With regard to the data processing to be described in more detail below, users and data subjects have the right

In addition, the controller is obliged to inform all recipients to whom it discloses data of any such corrections, deletions, or restrictions placed on processing the same per Art. 16, 17 Para. 1, 18 GDPR. However, this obligation does not apply if such notification is impossible or involves a disproportionate effort. Nevertheless, users have a right to information about these recipients.

Likewise, under Art. 21 GDPR, users and data subjects have the right to object to the controller’s future processing of their data pursuant to Art. 6 Para. 1 lit. f) GDPR. In particular, an objection to data processing for the purpose of direct advertising is permissible.

III. Information about the data processing

Your data processed when using our website will be deleted or blocked as soon as the purpose for its storage ceases to apply, provided the deletion of the same is not in breach of any statutory storage obligations or unless otherwise stipulated below.

Server data

For technical reasons, the following data sent by your internet browser to us or to our server provider will be collected, especially to ensure a secure and stable website: These server log files record the type and version of your browser, operating system, the website from which you came (referrer URL), the webpages on our site visited, the date and time of your visit, as well as the IP address from which you visited our site.

The data thus collected will be temporarily stored, but not in association with any other of your data.

The basis for this storage is Art. 6 Para. 1 lit. f) GDPR. Our legitimate interest lies in the improvement, stability, functionality, and security of our website.

The data will be deleted within no more than seven days, unless continued storage is required for evidentiary purposes. In which case, all or part of the data will be excluded from deletion until the investigation of the relevant incident is finally resolved.

Pinterest

We maintain an online presence on Pinterest to present our services and to communicate with customers/prospects. Pinterest is a service of Pinterest Inc., 651 Brannan Street, San Francisco, CA, 94107, USA.

We would like to point out that this might cause user data to be processed outside the European Union, particularly in the United States. This may increase risks for users that, for example, may make subsequent access to the user data more difficult. We also do not have access to this user data. Access is only available to Pinterest.

The Pinterest privacy policy can be found here:

https://policy.pinterest.com/de/privacy-policy

YouTube

We maintain an online presence on YouTube to present our services and to communicate with customers/prospects. YouTube is a service of Google Ireland Limited, Gordon House, Barrow Street, Dublin 4, Ireland, a subsidiary of Google LLC, 1600 Amphitheater Parkway, Mountain View, CA 94043 USA.

We would like to point out that this might cause user data to be processed outside the European Union, particularly in the United States. This may increase risks for users that, for example, may make subsequent access to the user data more difficult. We also do not have access to this user data. Access is only available to YouTube.

The YouTube privacy policy can be found here:

https://policies.google.com/privacy

General introduction

General linking to third-party profiles

The provider includes a link on the website to the social media listed below.

The legal basis for this is Article 6 para. 1 lit. f GDPR. The legitimate interest of the provider is to improve the quality of use of the website.

The plugins are integrated via a linked graphic. The user is only forwarded to the service of the respective social media by clicking on the corresponding graphic.

After the customer has been forwarded, information about the user is recorded by the respective social media. This is initially data such as IP address, date, time and page visited. If the user is logged into his/her user account of the respective social media at the same time, the social media operator can, if required, assign the information collected from the user’s specific visit to the user’s personal account. If the user interacts via a “Share” button of the respective social media, this information can be stored in the user’s personal user account and, if required, be published. If the user wants to prevent the collected information from being directly assigned to his/her user account, the user must log out before clicking on the graphic. It is also possible to configure the respective user account accordingly.

The following social media are linked by the provider:

YouTube

Google Ireland Limited, Gordon House, Barrow Street, Dublin 4, Irland, a subsidiary of Google LLC, 1600 Amphitheatre Parkway, Mountain View, CA 94043 USA

Privacy Policy: https://policies.google.com/privacy

Model Data Protection Statement for Anwaltskanzlei Weiß & Partner

Datenschutzerklärung

Datenschutzerklärung

Personenbezogene Daten (nachfolgend zumeist nur „Daten“ genannt) werden von uns nur im Rahmen der Erforderlichkeit sowie zum Zwecke der Bereitstellung eines funktionsfähigen und nutzerfreundlichen Internetauftritts, inklusive seiner Inhalte und der dort angebotenen Leistungen, verarbeitet.

Gemäß Art. 4 Ziffer 1. der Verordnung (EU) 2016/679, also der Datenschutz-Grundverordnung (nachfolgend nur „DSGVO“ genannt), gilt als „Verarbeitung“ jeder mit oder ohne Hilfe automatisierter Verfahren ausgeführter Vorgang oder jede solche Vorgangsreihe im Zusammenhang mit personenbezogenen Daten, wie das Erheben, das Erfassen, die Organisation, das Ordnen, die Speicherung, die Anpassung oder Veränderung, das Auslesen, das Abfragen, die Verwendung, die Offenlegung durch Übermittlung, Verbreitung oder eine andere Form der Bereitstellung, den Abgleich oder die Verknüpfung, die Einschränkung, das Löschen oder die Vernichtung.

Mit der nachfolgenden Datenschutzerklärung informieren wir Sie insbesondere über Art, Umfang, Zweck, Dauer und Rechtsgrundlage der Verarbeitung personenbezogener Daten, soweit wir entweder allein oder gemeinsam mit anderen über die Zwecke und Mittel der Verarbeitung entscheiden. Zudem informieren wir Sie nachfolgend über die von uns zu Optimierungszwecken sowie zur Steigerung der Nutzungsqualität eingesetzten Fremdkomponenten, soweit hierdurch Dritte Daten in wiederum eigener Verantwortung verarbeiten.

Unsere Datenschutzerklärung ist wie folgt gegliedert:

I. Informationen über uns als Verantwortliche
II. Rechte der Nutzer und Betroffenen
III. Informationen zur Datenverarbeitung

I. Informationen über uns als Verantwortliche

Verantwortlicher Anbieter dieses Internetauftritts im datenschutzrechtlichen Sinne ist:

Markus Rall (siehe Impressum)

II. Rechte der Nutzer und Betroffenen

Mit Blick auf die nachfolgend noch näher beschriebene Datenverarbeitung haben die Nutzer und Betroffenen das Recht

Darüber hinaus ist der Anbieter dazu verpflichtet, alle Empfänger, denen gegenüber Daten durch den Anbieter offengelegt worden sind, über jedwede Berichtigung oder Löschung von Daten oder die Einschränkung der Verarbeitung, die aufgrund der Artikel 16, 17 Abs. 1, 18 DSGVO erfolgt, zu unterrichten. Diese Verpflichtung besteht jedoch nicht, soweit diese Mitteilung unmöglich oder mit einem unverhältnismäßigen Aufwand verbunden ist. Unbeschadet dessen hat der Nutzer ein Recht auf Auskunft über diese Empfänger.

Ebenfalls haben die Nutzer und Betroffenen nach Art. 21 DSGVO das Recht auf Widerspruch gegen die künftige Verarbeitung der sie betreffenden Daten, sofern die Daten durch den Anbieter nach Maßgabe von Art. 6 Abs. 1 lit. f) DSGVO verarbeitet werden. Insbesondere ist ein Widerspruch gegen die Datenverarbeitung zum Zwecke der Direktwerbung statthaft.

III. Informationen zur Datenverarbeitung

Ihre bei Nutzung unseres Internetauftritts verarbeiteten Daten werden gelöscht oder gesperrt, sobald der Zweck der Speicherung entfällt, der Löschung der Daten keine gesetzlichen Aufbewahrungspflichten entgegenstehen und nachfolgend keine anderslautenden Angaben zu einzelnen Verarbeitungsverfahren gemacht werden.

Serverdaten

Aus technischen Gründen, insbesondere zur Gewährleistung eines sicheren und stabilen Internetauftritts, werden Daten durch Ihren Internet-Browser an uns bzw. an unseren Webspace-Provider übermittelt. Mit diesen sog. Server-Logfiles werden u.a. Typ und Version Ihres Internetbrowsers, das Betriebssystem, die Website, von der aus Sie auf unseren Internetauftritt gewechselt haben (Referrer URL), die Website(s) unseres Internetauftritts, die Sie besuchen, Datum und Uhrzeit des jeweiligen Zugriffs sowie die IP-Adresse des Internetanschlusses, von dem aus die Nutzung unseres Internetauftritts erfolgt, erhoben.

Diese so erhobenen Daten werden vorrübergehend gespeichert, dies jedoch nicht gemeinsam mit anderen Daten von Ihnen.

Diese Speicherung erfolgt auf der Rechtsgrundlage von Art. 6 Abs. 1 lit. f) DSGVO. Unser berechtigtes Interesse liegt in der Verbesserung, Stabilität, Funktionalität und Sicherheit unseres Internetauftritts.

Die Daten werden spätestens nach sieben Tage wieder gelöscht, soweit keine weitere Aufbewahrung zu Beweiszwecken erforderlich ist. Andernfalls sind die Daten bis zur endgültigen Klärung eines Vorfalls ganz oder teilweise von der Löschung ausgenommen.

Pinterest

Wir unterhalten bei Pinterest eine Onlinepräsenz um unsere Leistungen zu präsentieren und mit Kunden/Interessenten zu kommunizieren. Pinterest ist ein Service der Pinterest Inc., 651 Brannan Street, San Francisco, CA, 94107, USA.

Insofern weisen wir darauf hin, dass die Möglichkeit besteht, dass Daten der Nutzer außerhalb der Europäischen Union, insbesondere in den USA, verarbeitet werden. Hierdurch können gesteigerte Risiken für die Nutzer insofern bestehen, als dass z.B. der spätere Zugriff auf die Nutzerdaten erschwert werden kann. Auch haben wir keinen Zugriff auf diese Nutzerdaten. Die Zugriffsmöglichkeit liegt ausschließlich bei Pinterest.

Die Datenschutzhinweise von Pinterest finden Sie unter

https://policy.pinterest.com/de/privacy-policy

YouTube

Wir unterhalten bei YouTube eine Onlinepräsenz um unsere Leistungen zu präsentieren und mit Kunden/Interessenten zu kommunizieren. YouTube ist ein Service der Google Ireland Limited, Gordon House, Barrow Street, Dublin 4, Irland, ein Tochterunternehmen der Google LLC, 1600 Amphitheatre Parkway, Mountain View, CA 94043 USA.

Insofern weisen wir darauf hin, dass die Möglichkeit besteht, dass Daten der Nutzer außerhalb der Europäischen Union, insbesondere in den USA, verarbeitet werden. Hierdurch können gesteigerte Risiken für die Nutzer insofern bestehen, als dass z.B. der spätere Zugriff auf die Nutzerdaten erschwert werden kann. Auch haben wir keinen Zugriff auf diese Nutzerdaten. Die Zugriffsmöglichkeit liegt ausschließlich bei YouTube.

Die Datenschutzhinweise von YouTube finden Sie unter

https://policies.google.com/privacy

Allgemeine Verlinkung auf Profile bei Drittanbietern

Der Anbieter setzt auf der Website eine Verlinkung auf die nachstehend aufgeführten sozialen Netzwerke ein.

Rechtsgrundlage ist hierbei Art. 6 Abs. 1 lit. f DSGVO. Das berechtigte Interesse des Anbieters besteht an der Verbesserung der Nutzungsqualität der Website.

Die Einbindung der Plugins erfolgt dabei über eine verlinkte Grafik. Erst durch einen Klick auf die entsprechende Grafik wird der Nutzer zu dem Dienst des jeweiligen sozialen Netzwerks weitergeleitet.

Nach der Weiterleitung des Kunden werden durch das jeweilige Netzwerk Informationen über den Nutzer erfasst. Dies sind zunächst Daten wie IP-Adresse, Datum, Uhrzeit und besuchte Seite. Ist der Nutzer währenddessen in seinem Benutzerkonto des jeweiligen Netzwerks eingeloggt, kann der Netzwerk-Betreiber ggf. die gesammelten Informationen des konkreten Besuches des Nutzers dem persönlichen Account des Nutzers zuordnen. Interagiert der Nutzer über einen „Teilen“-Button des jeweiligen Netzwerks, können diese Informationen in dem persönlichen Benutzerkonto des Nutzers gespeichert und ggf. veröffentlicht werden. Will der Nutzer verhindern, dass die gesammelten Informationen unmittelbar seinem Benutzerkonto zugeordnet werden, muss sich der Nutzer vor dem Anklicken der Grafik ausloggen. Zudem besteht die Möglichkeit, das jeweilige Benutzerkonto entsprechend zu konfigurieren.

Folgende soziale Netzwerke sind vom Anbieter verlinkt:

YouTube

Google Ireland Limited, Gordon House, Barrow Street, Dublin 4, Irland, ein Tochterunternehmen der Google LLC, 1600 Amphitheatre Parkway, Mountain View, CA 94043 USA

Datenschutzerklärung: https://policies.google.com/privacy

Muster-Datenschutzerklärung der Anwaltskanzlei Weiß & Partner

DjMixEngine

Dj Mixing and Editing Software